November 23, 2009

Daemons vs Imperial Guard - Battle Reports from the 9. SiG - TrotzkiHatesMe Round 2

With the first game being a very narrow win, I was in a good mood for my second game. The second game was holding table quarters and my special objective was killing the enemy’s most expensive elite unit. My opponent played space marines and has he handed me his list, I was starting to feel a sort of panic. 10 Terminators with a Null Zone Librarian (most expensive elite unit … ouch), a Land Raider Crusader (full of Assault Terminators and a Thunderfire Cannon. The list was completed by two Rhinos with Space Marines and a small five man squad of scouts.

Game started quite bad with me loosing the role to go first. My opponent handed me the first turn and to add insult to injury my second wave decided to come first, leaving me with no shooting to destroy his Thunderfire Cannon of Doom. It all went downhill from there with me learning that a +5 invulnerable save that’s rerolled due to Null Zone doesn’t allow much room for soaking a turn of firepower from any unit. The Thunderfire Cannon destroyed one unit of Demonettes and the Horrors in its first two turns of shooting with me not even denting it.


After 4 turns all I had left, were 15 Demonettes hiding behind a building on the far side of the battle field, hoping to at least keep me one quarter. Of course the game went on until round 7 allowing my opponent to also wipe my last unit and thus giving him a solid massacre with 20 tourney points for him and a uncomforting 0 for me. All my kills in this game counted up to a whooping 4 scouts and a immobilised Rhino. Well at least I learned why Fatecrusher lists are so abundant in tourney environments…

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