Showing posts with label Chaos. Show all posts
Showing posts with label Chaos. Show all posts

August 9, 2012

Bloodcrushers of Khorne

More blood for the Blood God! 3 Bloodcrushers...


Herald of Khorne on Juggernaut



Normal guy


Chaos Icon


More blood and skulls to follow.
Cheers.

August 3, 2012

Soulgrinder of Khorne

Greetings,

a while ago I happened to get my hands on one of the nicest models GW offers imo, the Soulgrinder. I always had it on my mind to get one even as I don't play daemons, but I am planning on getting a Khorne themed army, just for style and giggles. And maybe we get a Chaos codex this year...
But be that as it may, here are the pics:






I diverged a bit from the usual red Khorne daemons colour as I really think the skin colours a quite nice on a 'grinder and the visible muscle bundles stick out better this way. The barbed wire was an idea I had when I saw the movie Silent hill. Since then I always wanted to do a daemon with barbed wire somewhere. And it's gory and bloody...
Hope you like it.
Cheers

June 8, 2008

Spotlight on Chaos

Well well being late again. Freakin workload is just too much atm. But i still got time to finish this weeks version of Spotlight on Chaos. Lets Roll!

Spotlight on Havocs:

Well since im playing Black Legion means im pushing myself to use as many normal CSM`s as possible and therefore i never leave home without at least one unit of Havocs. Since Trotzki plays mostly Eldar and Emperor plays Imperial Guard. I normaly equip them with four heavy bolters. And i found them quite effective against Sigismunds Space Marines as well. They tend to kill their share of Space Marines by volume of fire. I can imagine them doing quite well against Trotzkis upcoming Demon army. Too bad you cant give them the Tank Hunter Ability anymore.

Heavy Bolter Havocteam:

4 Havocs with heavy bolters
5 Havocs with bolters
1 Havoc with Icon of Chaos Glory

Well here they are 10 man armed with the ability to put out 12 anti-infantry shots out on a distant of 36”. If the enemy closes in on them on 24” or less you can add another 6 bolter rounds. And with the reroll on moral tests from the Icon and a moral value of 9, they normaly dont run away. With each CSM having two attacks even when they got engaged in hand to hand combat, they normaly hold out till helps arrvies. And they only cost you like 220 points.
If been toying with the idea of giving them 4 autocannons to add some light AT fire to my army but since i got others units on AT duty i keep em that way. And i dont wanna loose too many anti-infantry shoots.
These guys have been quite remarkably and have an amazing kill count. Tons of grunts from all armies and occasionally they kill something big. Trotzki really hates them for killing his Avatar a few times.

With the upcoming 5th. Edition and the change in blast weapon mechanics, i will equip at least one troop with 4 rocket launchers. I bet they will prove quite usefull against hardend targets and normal infantry as well. When we get our first 5th Edition games going i will see if this theory holds true.

So this is it for this week. Well see hoy much longer i can still keep myself from writing something about Terminators. Im afraid it will become a quite long Spotlight then.

Cheers,
Clausewitz

June 5, 2008

Spreading some Chaos ...

After countless weeks of sacrificing and chanting the first two models of my new Chaos Daemon army have finally appeared from the warp. As I´ve already told you I´d like to do a mono Tzeentch list at the beginning that later maybe will see some additions of other god forces (mostly Khorne - got to love those models). So without further delay here are my first two choices and some tactical thoughts on both.

First my Herald of Tzeentch Narolkrell on his trusty charoit Gyz Zelleh (once a proud member of the Astropathic chor she looked a little to deep into things that weren´t her buisness).

Herald of Tzeentch
Narolkrell

When I first glanced through the Daemon Codex I really tripped over the point cost of all those heralds. They are all reasonable cheap and have quite nice abilities. Especially on chariots the also add a lot of durability on themselves and can put out a big punch. If the lose of the IC status really hurts the unit (that still has a whole lot of wounds), the first games will prove. As jetbike the herald can go quickly from one side of the board to the other (turboboosting will make him one fast bastard) and with some cover to fly behind, he really can flame, gaze or bolt the hell out of enemy models next round. And with Master of sorcery and We are legion he can unleash hell on different units. One thing I´m still unsure about is his close combat ability : he may have a lot of attacks and furious charge but his taulike melee skills will hinder him against anything tough. Thats why I really have to ask myself if the expensive soul devourer pays off at the end.

The next addiotion to my forces a big tzeentchy Demon Prince Orgonath. I always wanted to have the model and really wasn´t disappointed with it. To give him some look worthy to the Lord of Lies I swapped the head and the free hand against some deformed bits from the chaos spawn set. Even though the price is tremendous I also decieded to give him wings, because I really like to see him flying around and burning whole units to ashes with Breath of chaos or destroy some tanks with Bolt of Tzeentch.

Demon Prince of Tzeentch
Prince Orgonath

Demon Princes in the Daemon Codex are real pointburner, so I´m quite concerned that I will really carry away with him. The Mark of Tzeentch is a must of course while I think the Iron Hide my be a little redundant - but +3 is always better then +4....
Another thing I´m thinking about is if there is really a need for another tank hunter in the list. Bolt and Breath together seem to be a little to expensive for my taste and the Prince can really put a dent into tanks just by being monstrous. Playtesting will show which one of them is needed.

So this end my first little summoning... I still have 10 Horrors, 2 Flamer and a Lord of Change waiting to be done and hopefully they will be painted and ready for action soon, to have a first battle (and of course a battle report).

June 1, 2008

Spotlight on Chaos

Welcome to another episode of Spotlight on Chaos! I nearly missed the "weekly" part, but i still got time till 2400 today so were in good shape. Lets get started.

Spotlight the Chaos Sorcerer

Right now while im still working on my Chaoslord, my Black Legion Army is lead by a Chaos Sorcerer. In fact most of the time i use two. But before i hear the cries of "Lashcheddar", let me clearly state that i use a maximum of one lash. While i personally dont feel that the Lash is overpowered, i normaly just play my pals and therefor i prefer to use unmaxed armies.
So while one of my Sorceres comes with the Mark of Slaanesh and Lash of Submission. The other one uses Mark of Tzeentch and Chaoswind, or Warptime or both if i have too much points.
I use wings on both of them, while you could always use a bike for similar effect, T 5 and turboboost, i prefer the batish look of the wings from the possessed sprue. And to be honest, sorceres do not ride on bikes! Were not the Hells Angels, were Chaos Marines!

So my prefered Sorcerer loadout would be:

The Golden One:

Chaos Sorcerer with Wings, Mark of Slaanesh and Lash of Submission


This dude cost only 145 points and you get a whole lot of utility for it. The fun moments i had with Lash of Submission are just to numerous to recall.
You can move enemies out of cover to rid them of their cover save. Trotzkis Pathfinders come to mind, those dirty treehuggers!
You can move enemies behind area terrain. To prevent them from shooting.
You can move enemies towards of away from you. Letting you assault one round earlier of denying them the opportunity for it.
You can reform enemy units and just do all kinds of kinky stuff with them, just like the Prince of Pleasure would do. ;)

The Ugly One:

Chaos Sorcerer with Wings, Mark of Tzeentch and Chaoswind (sometimes with added Warptime)


This dude is quite amazing, in his own right. While he isnt as much utility as the Golden One, hes double as killy. Using Chaoswind on disembarked or deep striking troops is just pure fun. They die like flies and useing warptime you get like 5 power weapon attacks on the charge, with rerollable to hit and to wound rolls. More then enough to finish of most squads.

Alot of people use a Demon Prince instead of the Sorcerer and while he costs only 10 points more. I feel that the Prince has a big fat "Hit me right here" sign painted on his forehead. They quite amazing if you can hide them long enough. But i just prefer my Sorcerers, like with most units its a matter of personal preference and getting the unit work with your style of play.

So thats our Spotlight for Chaos for this week.

Cheers,
Clausewitz

May 22, 2008

Spotlight on Chaos

Welcome to our weekly Spotlight on Chaos. Lets dive right into it.

Spotlight on the humble Chaos Space Marine:

Since im playing Black Legion these guys form the backbone of my army. Alot of people prefer the Cult Marines over the CSM and there are alot of good reasons for this. In my opinion the main reasons for using Cult Marines over CSM is the fearlessness of the Cult Marines. So while i understand most of the reasons for using Cults Marines over CSM, my choice is mainly based on fluff and personal preference.
Perhaps although the good results i had with my Salamanders back in 3rd Edition. Good old Rhino Rush!

Most of the time i use 3 troops of 10 CSM, all equiped with a flamer, a melter, an icon of chaos glory and a champion to lead them on the field. They are all tighly packed together in the incredible cheap rhino.

CSM FRT:

6 Chaos Space Marines
1 Chaos Space Marine with Icon of Chaos Glory
1 Chaos Space Marine with Flamer
1 Chaos Space Marine with Melter
1 Champion with Power Fist
1 Rhino

So these guys come at 255 points and have barely ever let me down. They are capable of dealing with almost everything.
They have a decent chance to kill vehicles/montrous creatures with the melter and the power fist of the Champion.
They can put a dent in troops with weak armor, by using their bolter and the flamer.
They can hold themselves in close combat, by sheer number of attacks and the Champion.
And dont forget about Rhino, its cheap, it speeds the them up and increases their threat range and provides mobile cover. It can be used for shielding other units as well.
So for a measly 255 points you get a unit which can be used for almost everything. While some may call it "jack of all trades, master of none" i prefer to call it "tactical flexibility".

So thats it for this week, tune in again next week for another episode of Spotlight on Chaos!

Cheers,
Clausewitz

May 14, 2008

Spotlight on Chaos!

Hoi,

welcome everybody to our (hopefully) weekly spotlight on Units from Codex:Chaos Space Marines. In this Spotlight i will try and bring to  your attention units which i like using in my Black Legion army.
Perhaps sometimes its an odd choice supported by my style of play and personal preferences, but nevertheless i hope that you may find some usefull hints.
Allright lets dive right into it:


Spotlight on: The Chosen

I highly recommend these guys. I normaly use em in the simple shoot em up configuration and to give my army some much needed AT potential. Their ability to infiltrate enables me to place them where i need them to be. May it be on the enemy side of the board, holding a strongpoint in the middle or on my own side facing excatly the thread i need them to take care off.

Chosen of Shootiness:

3 Chosen with Bolters
1 Chosen with Lascannon
1Chosen with Plasmagun
1 Chosen with Icon of Chaos Glory

These guys come at 168 points. While you could always drop em down to 5 with just a Lascannon, this will make em hit 125 points. I for my part prefer the 6 man loadout, since it gives me more punch. 
Its really a unit which you have to get used too, since when you compare it to the the loyalist ubiquitous 6 man las/plas troop (seen in extensive action in our Battle Report), youll pay 53 points more. Less if they use Veterans or Traits to get Infiltration. But to be honest, who does?

Recently ive been toying with a more melee/shortrange shooty configuration. 10 man armed with Melters and Powerfists. These guys of course become quite expensive. But i find it hard to do the theorycrafting on their usefullness. And since i dont get to play as much as i would like recently, i will have to wait till i get to try them out.

This concludes our first weekly spotlight on Chaos.

Cheers,
Clausewitz