January 4, 2010

Test...test...test


"Im afraid of energy weapons!"


Greetings,
 
I got some more games in with the new Nid codex and wanted to share my experince with you guys.

I played against Trotzkis Eldar at 2000p and against Orkz at 1750p. I wanted to test some units I havent used to far and try certain ideas.

Against the Eldar I used 2 units of 3 Hiveguard´s, they did their job and put some hurt on the Eldar flyers, Falcon´s are still a pain. If you play against mech alot this unit is really worth their points, 6 str8 shots at bf4 for less then a naked Carnifex....gooood.

I also used 2 Trygons with regeneration, they killed one Serpent sucked up the shooting from the whole Eldar army and then died. Partly because I couldnt make a single saving throw and partly because, Shinning Spear´s kill Trygons! Ok nobody uses them anymore, but they kill Trygons, for real! ;)

Tervigons are still awesome, but keeping the Gaunts in 6" is getting harder if the game gets tougher. I still firmly believe 2 is the magic number. I tried 2 Gaunt units with 15 models each, worked good. Perhaps I scale it down to 10 in the next game and see if it still works.

Carnifex killed some Eldar with his heavy Vennomcannon, killed a Phantomlord and then died to Dire Avengers and Guards in melee, the Hivemind will surely not respawn this one!

In the end i lost with 1:0 objectives, mainly because I got caught in the game and decided not to sit behind a forrest the whole game, was alot of fun though.

Since i know my Ork buddy used the big tanks alot lately, I brought 2 units of 2 Zoantrophes in Capsules. I got played a bit here, the Orkz brought only one big tank and 6 pickups! The Zoantrophes  managed to kill 3 pickups, beat a 10man Orkmob in melee and 2 actually survived. But failed to kill the big tank, with 8 friggin str10 ap1 lance hits! :(

For fun and giggles I used 3 Mawloc´s, which turned out to kill the Waaghboss´s ride, the tank and some Orkz. They failed their hit and run check and died to clawz. Mawloc´s dont like str8 energy weapons.

I scaled the Termagaunt´s down to 10 models, still worked. Since it was a Annihilation 15 would have been better, but I was trying to get some points back. Tervigons still rock, nothing to see here.

I wanted to use 2 winged Tyrants, with 2 tl Dev´s and Injector, its so expensive its not even funny anymore, cost more then a frigging Land Raider. While it still works, its just too much points for what it does.

My actual plan was to overload the enemy with ton´s of targets shocking right onto them, it kinda worked.  I suffered from some horrible rolls, but I managed to squeeze a draw out in the end,  11:11 killpoints.

So let me recap:


1. Tervigons are great, nothing new here 

2. twinlinked Devourer Flyrants still kinda work, but are way too expensive 

3. Orkz with claws/Shinning Spears kill Mawlocs/Trygons

4. Zoans in Capsules kill Tank, 2 units of 2 each should be enough

5. Hiveguards rock against mech and they cheap 

Were planning to play some more tomorrow and i really want to test some Alpha Warriors and Harpy´s. But since Managarm is also longing for his first test games, I might be playing some Marines or Tau and see how they deal with the new threats from the Nids. 
Cheers!